This interactive puzzle game is recommended for kids 2+. There’s also flashcards, interactive maps, and you can control the types of questions you get. The game asks questions about capitals, landmarks, geographic locations and more, and if you answer correctly you move the outline of the country to a “stack,” on the bottom of the screen and try to carefully build the tower of countries. I love this one and the Stack the States. This is a fun way of learning geography without even realizing it! Available in many languages. While helping cute little “Tiny” the chick, kids learn about countries, their capitals and famous monuments. Evil from moving the continents in the shape of a rooster. This animated game has kids traveling in 6 continents to 75 countries, to complete 15 missions and prevent Mr. This is a really advanced, challenging game- but the older elementary crowd will get better and better the more they practice! Tiny Countries Like the actual GeoBee, this quiz game asks you questions about geography, asks you to identify locations on a world map, and in the bonus round shows you photographs of famous places and asks you to identify their locations. Also check out History: Maps of the World if you’d like more advanced maps from different time periods.īest Apps for Kids: Geography Games GeoBee Challenge HD by National Geographic Kids World MapsĬlearly labelled, zoom-able maps of the world with 6 different modes: political, city, physical, deserts, mountains, rivers. My kids like to look at our house and playset, zoom into their school or a bike route we always take! But it’s also fun to check out my sons’ birthtowns in China and Ethiopia, or where our grandparents live in Mexico City. Here is an article on how to use Google Earth in your classroom. Google Earth is such a fun way to travel virtually. (see the printed version of the Barefoot World Atlas, on which this is based). The 2 downsides would be that it takes up a lot of space (because it is so rich!) and the $4.99 price tag- which really is worth it if you’re looking for a complete, digital atlas for kids. Kids learn about weather, animals (my kids favorite), flags, landmarks and famous features, the oceans, and more. I love this app because it has so many detailed and colorful illustrations to explore, a ton of information and an interactive 3D globe that you can spin and zoom in on. MStack.push_back(createState(change.I am frequently asked “What are the best apps for kids to learn geography and practice map-skills?” I put together a list of 8 of my favorites: the first 3 are interactive atlas/map apps that are fun to explore (especially when parents/teachers and their kids explore together!) and the final 5 are engaging geography games that even adults will enjoy! Best Apps for Kids: Maps & Atlases Barefoot World Atlas State::Ptr StateStack::createState(States::ID stateID)įOREACH(PendingChange change, mPendingList) MPendingList.push_back(PendingChange(Clear)) MPendingList.push_back(PendingChange(Pop)) MPendingList.push_back(PendingChange(Push, stateID)) Void StateStack::pushState(States::ID stateID) Iterate from top to bottom, stop as soon as handleEvent() returns false Void StateStack::handleEvent(const sf::Event& event) Draw all active states from bottom to top Iterate from top to bottom, stop as soon as update() returns falseįor (auto itr = mStack.rbegin() itr != mStack.rend() ++itr) StateStack::StateStack(State::Context context) Return State::Ptr(new T(*this, mContext, arg1)) Void StateStack::registerState(States::ID stateID, Param1 arg1) Return State::Ptr(new T(*this, mContext)) Void StateStack::registerState(States::ID stateID) State::Ptr createState(States::ID stateID) Įxplicit PendingChange(Action action, States::ID stateID = States::None) Void handleEvent(const sf::Event& event) Void registerState(States::ID stateID, Param1 arg1) Here is the game state header from the book: #ifndef BOOK_STATESTACK_HPPĬlass StateStack : private sf::NonCopyableĮxplicit StateStack(State::Context context) What's the better way to implement game states so I can for example pass player's score from gameplay state to gameover state? In this implementation State constructors are predefined and I can't really pass values between them. Lately I've been using game state stack implementation from a book SFML Game Development and I've stumbled upon a problem with passing data between states.
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