![]() In a live stream with David Jaffe (who is certainly no stranger to stirring the pot), Ross clarified that his sales estimate were partially based on data from a now-defunct website called Gamestat that tracked PlayStation trophies.Īs you’ve probably gathered, the big problem with Ross’ estimate is that it’s partially based on PlayStation Trophy information from a third-party source, and that information doesn’t necessarily give us an accurate view of how many copies of a game were actually sold and at what price (assuming that that site’s figures were accurate in the first place). Well, as it turns out, Ross’ initial suggestion that Days Gone had sold over 8 million units may not be entirely accurate. After all, how can Garvin insinuate that one of the reasons Days Gone didn’t get a sequel is because of sales (or revenue) shortcomings while Ross argues that the game did sell very well yet was treated internally as a disappointment? If you’ve suddenly raised an eyebrow, you’re not alone. Days Gone voice actor Sam Witwer previously suggested that some of that game’s negative reviews can be attributed to some reviewers not bothering to finish the game, while Days Gone co-director John Garvin previously stated that more people should have bought the game at full price if they wanted to help ensure that it got a sequel. Some of those involved with Days Gone‘s development have been more than happy to fuel that particular fire. What’s fascinating, though, is that this particular debate hasn’t been limited to fans and critics. Indeed, ever since Days Gone was released in 2019, we’ve been treated to numerous arguments over the quality of the game, its commercial performance, its critical reception, and whether or not those who support and criticize the game are basing their views on some kind of allegiance or bias. What’s very important to realize, though, is that this is not a new debate. As you can tell by that tweet, Ross is obviously somewhat upset that some are so eager to celebrate Ghost of Tsushima‘s sales success when (as he claims) members of the Bend Studio management team made him feel like Days Gone was a disappointment despite allegedly reaching a similar level of sales success. This is where things start to get a little complicated. #daysgone #PlayStation - Jeff Ross January 5, 2022 Local studio management always made us feel like it was a big disappointment. It's since gone on to sell more, and then a million+ on Steam. At the time I left Sony, Days Gone had been out for a year and a half (and a month), and sold over 8 million copies. ![]()
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